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Ck2 warhammer mod
Ck2 warhammer mod




ck2 warhammer mod

  • Mediterranean portraits (Toussaint, Vicovarian).
  • Holy Fury: Random Worlds are still work in progress.
  • Monks and Mystics: Dark cult societies and alchemist guild, artifact events.
  • Horse Lords: Haak invasion will use nomad mechanics.
  • Conclave: Polymath education focus and events for childhood traits to transform into tolerant, racist, gambler and reasonable personality traits.
  • Sons of Abraham: Eternal Fire Council of Electors, Solarist vs imperialist traits, donation to Temple of Melitele, Flaming Rose standard holy order events (expel, donate, etc.).
  • No DLC is required to play the mod, but the mod will have extra mod content with the following DLCs if activated:
  • Ability to support the Scoia'tael in secret.
  • Sorceresses, sorcerers, witches, and druids.
  • Create your own empire as the elves or dwarves and push out the other races.
  • Fully playable humans, elves, dwarves, halflings, gnomes, and dryads.
  • Colossal Nilfgaardian Empire under Emhyr var Emreis.
  • Play as the great monarchs and lords of the Northern Kingdoms!.
  • Fate of the North - 1st January 1275 (start of TW3 game).
  • Assassin's of Kings - 1st January 1274 (start of TW2 game).
  • ck2 warhammer mod

  • 14.9 How can I join the team to contribute ?.
  • ck2 warhammer mod

  • 14.8 How to add a pre-rendered portrait to the mod ?.
  • 14.3 Which are the supported languages ?.
  • 14.2 Is the mod compatible with other mods ?.
  • 14.1 What to do if the mod crashes on startup ?.





  • Ck2 warhammer mod